
To ensure the police aren't left in a cloud of tyre smoke, the Burnout developer has decided to bend the rules a bit Imagine if a police force, instead of paying their executives astonishing salaries, fired the lot and blew taxpayers' money on a set of Bugatti Veyron pursuit vehicles. It's all about the most exotic, desirable vehicles in the world and driving them as if you're being chased by an Apache gunship. This is also the reason why Criterion promise that, unlike more recent entries in the series, you won't see any Ford Focuses stinking up this game. This is a game dedicated to the glory of highspeed police chases. Criterion know this, which is why you'll be going hell for leather at all times in Hot Pursuit. Gimme SpeedĬar chases should be about outrageous velocity, a total disregard for the rules of the road, and as many hard handbrake turns as you can make before your bicep pops out of your arm and slaps against the windscreen. This is the vehicular equivalent of blue balls, as you hover 30 metres behind someone while slamming on the brakes if you accidentally over-squeeze the fun pedal. You know the ones, the races where you have to tail a person, staying an arbitrary distance away to avoid being spotted, but without lagging an arbitrary distance that is too far behind them, otherwise you lose them. The obvious one is the quick time event, whoever thought that having to react to on-screen button prompts, and then be smacked down and made to repeat the sequence if you get it wrong is a fun way to play through an action sequence should be folded up, crammed into a dustbin and fired into the Grand Canyon using a hydraulic catapult There is at least one other though, the low-speed car chase.


There Aren't Many game mechanics that I outright hate.
